Game Design

 

Several years ago I started an independent game development studio called Random Seed Games that was primarily just myself and a few contractors. I was responsible for all programming, level design, and UI/UX. I also contributed to the art development (both 2D and 3D), environment design, technical art, sound, and music. I have run a successful Kickstarter campaign and released three commercial titles on Steam and other platforms. I also have some experience with mobile and web game development.

  • Lacuna Passage

    Explore the vast terrains of Mars, generated from real NASA satellite data, and survive threats like dust storms by discovering randomized supply caches and habitats. Adventure on foot or in driveable rovers with this otherworldly first-person sandbox.

  • TIMEframe

    Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction.

  • The Monster Inside

    A film noir style audio-visual novella. A mysterious woman... a string of murders... and a man with a hidden past.

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Logo Design