Lacuna Passage - Steam Early Access

Explore the vast terrains of Mars, generated from real NASA satellite data, and survive threats like dust storms by discovering randomized supply caches and habitats. Adventure in an otherworldly first-person sandbox. This has been a project of mine since 2012. It was originally funded via a successful Kickstarter. I am the programmer and designer for the project through my company Random Seed Games, but many contributors have assisted with development over the years. Lacuna Passage is currently available for purchase via the Steam Early Access program.

TIMEframe - Steam

The world of TIMEframe that I originally prototyped in an earlier Ludum Dare Game Jam was updated and given a full Steam release in 2015. Experience a world in slow motion. Where 10 seconds are stretched over 10 minutes. It is a strange, abandoned place with a startling ending. I did all the programming and design. This updated version contains brand new art by Spencer Owen and live recorded music by Clark Aboud.

The Monster Inside - Ludum Dare 33 Entry - Steam

A film noir style audio-visual novella. A mysterious woman... a string of murders... and a man with a hidden past. I did all the programming and writing. The music was done by Clark Aboud and the artwork by Doug Auerbach. A version with minor improvements was also given a free Steam release.

Super Fun Family Primetime Television Simulator - Ludum Dare 31 Entry

Have you ever noticed how difficult it is to keep the entire family happy on family TV night? Well, now that mundane activity comes with a score counter! I did all the programming as well as some art. The music was done by Clark Aboud with artwork and audio by Spencer Owen.

Dodgy Ball - Ludum Dare 28 Entry - Trailer

A 2-4 player competitive action platformer. Try to hit your friends with your single dodgeball while running around trying to steal theirs! I did all the programming as well as most of the art. The music was done by Clark Aboud with additional artwork by Spencer Owen.


TIMEframe Prototype - Ludum Dare 27 Entry - Trailer

TIMEframe was a simple game I created for a Ludum Dare Game Jam and turned out to be quite successful. This spurred me to work on an updated version that was later released on Steam. For this prototype I did all the programming and design as well as most of the art. The music was done by Clark Aboud with additional artwork by Alex Senechal.


Beast Feast: Flash Game - Ludum Dare 24 Entry - Play Now

In Beast Feast you play as a little monster who must evolve by eating other monsters that he kills with his exploding eggs. Get to 50 total monsters eaten to win. Try to do it in the lowest time possible. I did all the programming for this entry. Artwork and audio was created by Underground Pixel.


Protobotic: Flash Game - Play Now on Newgrounds or Kongregate - Trailer

Protobotic is a action-puzzle shooter. The goal of the game is to advance your weaponized robot through a series of challenges to escape from a science facility. You must use your various weapons and their unique functions to get past increasingly difficult obstacles. I was the sole designer, artist, and programmer on this title.


Geek Squad Summer Academy 2011: Flash Game - Trailer

My first project with Geek Squad Academy was released in the Spring of 2011. Geek Squad Summer Academy is a youth camp focused on teaching kids about technology and now they have taken a giant step in the direction of educational gaming. I worked as a game designer and artist on the interactive elements for the summer camp (see trailer above).


Divine: Print-and-Play Board Game - Download - Design Doc/Rules - Board Game Geek

Divine is a game for 2 to 4 players in which you assume the role of a Deity trying to spread their religion in ancient times. You can use your divine powers to quickly gain followers or deviously attack your competing religions. Priests, Zealots, Prophets, and Avatars are your pawns of strategic influence in a developing city which you must control. The game has a strong card-based battle system. I have released Divine as a free print-and-play download which you can find at the link above.


Synestesia: Abstract Game - TIGJam Midwest TIG Source - Download (WIN) - Trailer

The theme of this TIG Jam was "Proverbs". Every game had to be based on ancient words of wisdom, and my proverb was "Every man assumes the colors of his surroundings". I'm going to warn you that this was an experiment and I mean that very literally. The game play is incredibly rough (to be fair we only had 48 hours), but I think it turned out fairly competent, especially in the visuals. Thanks to Garrett for the programming work! If you would like to play the game please use the download link above, but make sure to read the "readme" file for game play instructions then run the file called "colors" to play. You can also view a video of the game in action here.