Reviving an old game concept with new concept art
Sunday, May 27, 2012 at 9:21PM 
Just a teaser for a game idea that I've had in the back of my head for a while and I think I just finally found my art style. This game might come together relatively quickly now.
New app icon for Iceberg Frenzy
Sunday, May 27, 2012 at 5:21PM

For the updated version that will be out soon. There is not much changed here other than a reduction of file size to get it under the 20MB limit for downloading over 3G networks.
Poster designs for UNI Green Month
Friday, May 18, 2012 at 11:05AM A couple months ago I was asked to create some posters for UNI's Green Month events and I gladly accepted. I love doing designs for worthy causes and it seemed like they had some great ideas for events that I could string together with a general theme. I decided to go with the (perhaps cliched) theme of a globe and worked with some old-fashioned fonts to appeal to the ideas of simplicity and conservation. Despite the mountains of text on each poster I think I managed to create some eye-catching designs that hopefully helped raise some awareness on campus. Feel free to click the above images to view larger versions of the designs.
Concept art for a future game idea
Tuesday, May 15, 2012 at 8:47AM The following is a photoshop painting that I did for a game idea I'm currently concepting. The basic idea is that you are the sole survivor on a failed mission to Mars. While there you discover a mystery that crosses the galaxy. A single player exploration and puzzle game. The suit design was created by my friend and coworker Eric Young while I did all the coloring and painting. I actually would love to have the game look very close to this style. Somewhat cartoonish... almost like a comic book. I might do some 3D art tests soon.

Photoshop,
adventure,
exploration,
game,
mars,
painting,
space suit in
2D,
Concept 
